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Paladins | Open Beta 66 Update Notes & Battlegrounds

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Hello Paladins,

a couple of days ago we got a new update for the game Paladins: Open Beta 66. We have the patch notes for you guys. One big thing that catches the eye is of course the new game mode Battlegrounds.

Update Notes

New Game Mode: Battlegrounds

“Welcome to the Battlegrounds, our newest game mode. Our intrepid champions will fly by zeppelin into a massive battleground with a diverse set of environments. Players will scour the land looking for enemies, chests, and card shrines, As the deadly fog closes and Champions are forced to fight in a smaller and smaller area the battle for survival will become even more frantic. Last one standing wins.”

This is the first ever Battle Royale mode with shooting champions! We already had the chance to test it out and to be honest, this is one hell of a battle royale mode! All the Paladins fans who are also fan of other battle royale games, will like this Paladins game mode a lot! Running around with your favorite champion, looking for loot crates (card shrines) to boost up your abilities, hurrying up to a legendary crate that suddenly pops up the map and watching out for the 99 enemies that are hunting you, you try to be the last champion standing out of 100 players. This game mode really gives you enough action and suspense for many game hours to come! Hurry up and go have a look yourself!

General

  • Players can now set decimal mouse and scope sensitivity.
  • Players can now toggle their loadouts to view the Bound values of each card.
  • The base free Champions have been updated. New players will have the following Champions unlocked for free: Ruckus, Jenos, Viktor, Lex, and Cassie.
    • Existing players will be granted the previous free Champions in addition to the new free Champions.
  • TDM and Onslaught have been merged into a single Queue.
  • The Frontline Pack will be disabled with OB66.
  • Chest Keys have been removed from the game.
    • Crystal refunds will be given to anyone that has keys in their inventory.
  • New: Champion Legendary Chests
    • Guarantees a Legendary Card for that Champion
  • Daily Quests and Daily Champion Chest status added to the Home screen
  • Added Facebook Live streaming option
    • Use ESC menu to activate streaming to Facebook Live from Paladins game client
    • Facebook Live streaming requires that your Hi-Rez account has been linked to a Facebook account
  • Changes to minimum specifications:
    • Paladins client will automatically launch in 64-bit if it detects it is capable of executing
    • Paladins 32-bit client will not allow players to queue to Battlegrounds, displaying a message that it requires 64-bit
    • In 64-bit: ‘High’ will now be minimum setting for various graphical settings
    • Added an option the Hirez Launcher ‘Use64’ that will turn on/off 64-bit. NOTE: Battlegrounds requires 64-bit to play.
  • Reduced Team Deathmatch preparation time from 45s to 20s
  • Big improvements to third person perspective. Many improvements and issues were addressed in preparation for Battlegrounds. Here are the major items of note:
    • Mounted camera has been brought further back
    • Fixed issue where Champion was not facing in the correct direction when firing and mounted
    • Repositioned camera when using aim down sights
    • Doubled up audio cues have been fixed
  • Quests
    • Champion Quest now appears on the right hand side
  • Classic Siege
    • Now has a minimum required level of 15.
    • Developer Comments: Our classic Siege ruleset is the primary mode for competitive Paladins players. To promote a more balanced and fair environment, we have increased the minimum level requirement of this queue.

 

  • Added music for Queue Pop timer

Customizations / Bundels

Chests

Rekt chest is available once again!

  • Added Lex Rekt Stingers
  • Added Drogoz DZ-03 Draco Collection

Champions

  • Androxus
    • Revolver
      • Recoil treatment has been adjusted
    • Reversal
      • Lowered cooldown from 16s to 14s
    • Increase Maximum Health from 2000 to 2100

  • Buck
    • Recovery
      • Increased the animation time by 0.5s

  • Cassie
    • Health increased from 2200 to 2300
    • Crossbow
      • Increased damage from 650 to 680
    • Blast Shot
      • Increased Projectile speed
      • No longer reduces healing.
    • Legendary
      • Just Breathe
        • 70ft Threshold before damage starts scaling
        • Level 1 damage decreased from 42.5% to 22%
        • Level 4 damage decreased from 50% to 30%
        • Level 10 damage decreased from 65% to 40%
    • Cards
      • Kinetics
        • Now reduces healing by 9% per rank

    Developer Comments: Just Breathe was a powerful legendary at all levels of play, and proved to be the most effective choice in nearly every situation. Our goal is to have multiple paths for players to take when selecting their Legendary and building their loadouts, and the previous iteration of Just Breathe did now allow for that player flexibility. Therefore, we have adjusted the bonus damage scaling to occur after 70ft, up from 0ft. This enables Just Breathe to continue to be effective at its intended design, making Cassie a more effective long range damage dealer, but allows Champions, like Flanks, to deal with her more effectively if they manage to get up close. 

  • Fernando
    • General
      • Now looks more beautiful than ever in the lobby
    • Immortal
      • No longer requires line of sight

  • Grohk
    • Reduced health from 2500 to 2400
    • Healing Totem
      • Reduced health from 1500 to 1000
    • Legendary
      • Totemic Ward
        • Decreased healing buff to totem by 10%
      • Wraith
        • Increased internal cd by 15s

    Developer Comments: Grohk fills a unique role as a Support in Paladins. With a strong localized heal, consistent damage output, and high survivability, he is very effective at controlling objectives. Grohk not only has the highest win rate of any Support Champion, but also one of the highest win rates across all champions, skill levels, and queues. We have reduced the health on Healing Totem to allow players a better opportunity to counter Grohk’s healing, and lowered his base health and the internal cooldown on Wraith to bring his survivability in line with other Supports.

  • Grover
    • Throwing Axe
      • Damage reduced from 330 to 300
    • Legendary
      • Efflorescence
        • Passive healing radius is no longer scalable with level
        • Now increases passive healing radius by 50%

    Developer Comments: Efflorescence was scaling two effects instead of one. It has changed to be in line with other legendaries and now will only scale healing value.

  • Kinessa
    • Sniper Rifle
      • Decreased falloff in Carbine Mode
      • Increased initial Accuracy of Carbine Mode
      • Increased ammo from 20 to 24
    • Oppressor Mine
      • Removed Bonus Damage from hitting enemies affected by Oppressor Mines with Carbine
      • No longer applies a slow to enemies
      • Damage increased from 20 per second to 100 per second
      • Increased velocity of Mine when thrown
    • Legendary Cards
      • Suppression
        • Changed to: “Oppressor Mines may now target 2 additional enemies. Deal {22 | 2}% more damage to affect targets when in Sniper Mode.”
        • Level 4 value: 30% damage
    • Cards
      • Well Stocked
        • Changed to: “Throwing an Oppressor Mine regenerates 1 ammo every 0.5s for {1 | 1}s.”
        • Level 4 value: 4s
      • Octoppressor
        • Changed to: “Enemies affected by Oppressor Mine receive {8 | 8}% less healing.”
        • Level 4 value: 32% healing reduction.
      • Amplitude
        • Decreased Oppressor Mine range increase from 15% per level to 10% per level

    Developer Comments: We have made changes to Kinessa’s unscoped Sniper Rifle to improve overall feel and usability. We have also made fundamental changes to Oppressor Mines and related cards to reduce frustration caused from the ability and improve overall efficacy. Oppressor Mines now act as a secondary damage source that has options for added utility.

  • Mal’Damba
    • Wekono’s Curse
      • Lowered Damage values:
        • Level 1 from 595 to 440
        • Level 4 from 700 to 560
        • Level 10 from 910 to 800

  • Pip
    • Cards
      • Escape Artist
        • Removed the ability for Escape Artist to cancel Weightless
        • Gain {3|3}% damage reduction during Weightless.
        • Level 4 value: 12% Damage Reduction.

    Developer Comments: Escape artist was an underused card with a large trade-off when firing. While it could have powerful results, we have normalized it to make it a clear benefit to the player.

  • Sha Lin
    • Withdraw
      • No longer leaves an “illusion” of Sha Lin
    • Heat Haze
      • Firing during Heat Haze no longer leaves “illusions” of Sha Lin and Instead reveals him for 0.5s

    Developer Comments: Sha Lin’s illusions have been removed in order to improve clarity around his abilities.

  • Talus
    • Blitz Upper
      • Increased Cooldown from 8s to 10s
    • Overcharge
      • Increased Cooldown from 8s to 10s

    Developer Comments: Talus’ strength resides in high burst potential over short periods of time. We’re happy with Talus’ lethality and his window based playstyle, but the rate at which he does it was a little too high. 

  • Viktor
    • Frag Grenade
      • Increased projectile speed

  • Willo
    • General
      • In response to player feedback Willo has received a new default voice.
      • Fixed a bug where the Deadzone projectile would not properly deal damage if it did not hit directly.
      • Fixed a bug where Deadzone did not have damage falloff for its AoE hit.
    • Seedling
      • Fixed a bug in the description that indicated Seedling did 500 damage instead of 400 damage.

  • Ying
    • Illusory Mirror
      • Increased maximum range from 100 to 300
      • Damage now begins to fall off at 100 ft.
    • Legendary Cards
      • Life Exchange
        • Now also reduces the Cooldown of Shatter by 1s.

    Developer Comments: We have made changes to Ying’s weapon in order to improve player experience and increase her viability. The increase in Illusionary Mirror’s Maximum Range will allow players to continue to heal from a safe distance, and actively participate in fights.

Bug Fixes

  • General
    • Sweeping 3P fixes and improvements across the board to enhance the shooting experience.
    • Fixed a bug where sometimes the Open Again button would not unlock when its lockout timer expired
    • Fixed a bug where “Total Wins” on the profile screen could have the incorrect number of wins
    • Fixed a bug where sometimes multiple instances of the VFX and SFX of opening a chest would appear
    • Fixed a bug where the number of displayed in the Diamond and Gold Chests would differ between the Chests screen and the Chest Details screen
    • Fixed a bug where when in queue Team Deathmatch would overlap the queue timer.
    • Fixed a bug where the legendary selection screen would appear in spectate and never go away.
    • Fixed a bug where the Rooster Brewster was misaligned in the weapon preview screen.
    • Fixed a bug where the CC immunity glow would show a rectangle on some characters at some angles.
    • Fixed an issue with a message that displayed at the end of the Champion’s quest.
    • Fixed a bug with the “Obtain VIP Points” daily quest so that it now indicates that VIP points from any source will count.
    • Fixed a bug with player name positioning on the Profile screen.
    • Fixed a display issue that truncated “The Insane” title
    • Fixed a bug where the back button was not working on the competitive and leaderboard screens.
    • Fixed a bug where the legendary Icon was displayed on the scoreboard before a player had picked a legendary.
    • Fixed a bug where in Bound mode cards incorrectly indicated that they could still be leveled further.
    • Fixed a bug where chickens could reload, which is impossible because they don’t have opposable thumbs.
    • Fixed a bug with the name display of Evie and Zhin’s golden weapons.
    • Fixed a bug where mounting up while already in 3rd person would cause the camera to pop forwards.
    • Fixed a bug where sometimes the champion icon would not display on a card when looting it from a radiant chest.
    • Addressed an issue where sound effects could loop for Mending Spirits, Ancient Rage, and Immortal.
    • Fixed an issue where the movements of other players were sometimes jittery.
    • Fixed a bug where legendary card icons would not show in the end of match lobby loadouts screen or the match history.
    • Fixed a bug where the Champion Title would display multiple times as a mastery reward.
    • Fixed a bug where players could select a new loadout by disconnecting and reconnecting to a match.
    • Fixed a bug where weapon shots would false-fire immediately after dismounting.
    • Fixed a bug where sometimes the ui would display the ability to purchase multiple gold or diamond chests.
    • Fixed a bug where some first person only camera effects would be visible in third person.
    • Fixed a bug where emotes, Ice Block, and other rotationally locked abilities would rotate on other clients when the player using the ability spins their camera.
    • Fixed a bug where, when the server stops the client from firing, client was unable to try firing again.
    • Material enhancements for Androxus and Tyra Gold Weapons.
  • Ash
    • Fixed a grammatical error in the description of Rally Here.
  • Bomb King
    • Fixed a typo in the description of Demolition.
  • Buck
    • Fixed a bug where sometimes Buck would T-Pose when hitting a wall during Heroic Leap.
    • Reworded Bucking Madness to make it more clear.
  • Cassie
    • Fixed a typo in the description of Impulse.
  • Drogoz
    • Fixed a grammatical error in the description of W.Y.R.M. Jets
  • Evie
    • Fixed an inconsistent delay in Evie’s blink.**
    • Fixed a bug where Evie’s blink targeter could display during Soar.
    • Fixed a wording issue for Evie’s Ice Storm.
  • Fernando
    • Fixed a bug where Fernando’s Shield wouldn’t be canceled when affected by some Crowd Control abilities, such as Fear. **
    • Fixed a bug where the visual effect for Fernando’s Shield would last longer than the actual shield.**
    • Fixed a bug with Fernando where when he casted Fireball after using Shield, sometimes he would be unable to use his weapon.
  • Grohk
    • Fixed a bug where Grohk’s Healing Totem indicator was creating red squares.
    • Fixed a bug where Grohk’s totem placement indicator could appear during his ultimate.
    • Addressed an issue where Wraith could cause Grohk to be unkillable if Ghost Walk was on cooldown.
    • Addressed an issue that caused Grohk to be immune to death in unintended ways when the Wraith legendary was equipped.
    • Reworded the description of Wraith to make it more clear.
  • Grover
    • Fixed a typo in the description of Efflorescence
  • Jenos
    • Fixed a bug where Jenos’s void grip was not interrupted by Polymorph.
    • Fixed a bug with Binary Star where the card description indicated that the card did less damage than it actually did.
  • Lian
    • Fixed a bug where interrupting Lian’s reload with her altfire (valor) would cause her to not reload but still let the player try to fire.
  • Maeve
    • Fixed a bug where sometimes Maeve would respawn in the air.
  • Makoa
    • Fixed a bug where makoa could falsefire after using Dredge anchor if he fired between 0.3 and 0.4s after pulling someone.
    • Fixed a bug with Makoa’s Ancient Resolve card that caused his shell shield to last shorter than intended.
    • Reworded the description of Leviathan to make it more clear.
  • Mal’Damba
    • Fixed a typo in the description of Ripened Gourd.
  • Moji
    • Fixed a bug where players could not create Moji loadouts immediately after unlocking her.
    • Reworded the description of Snack Attack to make it more clear.
  • Ruckus
    • Fixed a bug where the Ruckus card Metal March would stack with itself.
    • Fixed a bug where the Ruckus card Proximity would stack with itself.
    • Fixed a bug where Ruckus’s missiles would stop his weapon from firing.**
    • Fixed a bug where Ruckus could keep his miniguns spun up while reloading.
    • Fixed a bug where trying to fire as Ruckus while reloading would apply self-slow.
  • Seris
    • Reworded the description of Soul Collector to make it more clear.
  • Skye
    • Reworded the description for Preparation to make it more clear.
  • Talus
    • Fixed a bug with Talus’s Raging Demon legendary where the duration increase was longer than intended.
  • Terminus
    • Fixed an issue where Terminus would become invisible if he died to a golden weapon with his ultimate available at the end of a round
    • Fixed an issue with Terminus’s body parts floating when he dies with ultimate available.
  • Viktor
    • Patched a tear in V1KT0R’s pants. lol
  • Vivian
    • Fixed an issue where Vivian’s drones would move in the wrong direction based on her aim.
    • Fixed an issue where Vivian’s drones were infringing on screen space during 3rd person ADS.
  • Ying
    • Fixed a bug where Ying’s mystic skin could cause her illusions to be invisible.
    • Fixed a bug where Ying’s convention skin was not marked as Limited.
    • Fixed a bug where Ying’s Illusions would have the default accessory equipped, instead of Ying’s accessory.
    • Fixed spelling error with Ying Replicant’s Filaments
  • Zhin
    • Reworded the description of Spite to make it more clear.

 


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