Today, the updated version of the Kharkov map goes to ST! The goal of these changes is to make the map more playable for all vehicles classes, including weak-armored ones that have previously faced problems within the area.
The open part of the map (points 1 and 2) underwent some significant changes: we’ve raised this part of the map to the level of the urban area, while also increasing the number of bushes and small shelters that provide opportunities for effective firing. These changes should fix the interaction between the open part of the map and the urban area.
The urban quarters (point 3) have been simplified a bit, making the battles easier to control.
We have also implemented changes within the town square (point 4): the zone has been simplified in the number of shelters. The closed entry to the square will also be tested in this map variant, in order to see how it’ll affect the vehicles’ positioning on the map, as well as their concentration in collision points.
Depending on the test results, a decision about the future of this prototype will be made. Stay tuned!